Winston
- ・Ana has no escape ability, and Winston's barrier blocks her abilities during dives, making it very difficult to deal with.

Long-range rifle that heals allies and damages enemies. Hold to zoom in.
Fires a dart that puts an enemy to sleep.
Throws a grenade that heals and increases healing on allies, while damaging and preventing healing on enemies.
Increases an ally's damage, while reducing damage taken.
Ana is extremely strong against heroes that have no barrier or cleanse effects, such as Hazard, Doomfist, and Roadhog, and can easily gain an advantage simply by landing Sleep
or Nade
.
Ana's healing output is 94 HPS, which is quite high even among Supports. Her range is also long, and as long as she is not under pressure, she can consistently provide stable, high healing.
Ana has quite low mobility even among Supports, so by focusing her down she is easier to kill than other Supports. If the enemy Ana is allowed to survive, she functions as a huge healing resource, so you need to apply pressure early.
Ana's Sleep
and Nade
are easily nullified or cleansed by barrier heroes or abilities like DM
and Fade
, and the chances of landing them become fewer. Especially against barrier heroes, Ana can hardly apply any ability pressure while the barrier is up, making it easy to gain an indirect advantage.
Professional players known for their Ana gameplay
DPI
800
Sensitivity
4.2
eDPI
3360
DPI
800
Sensitivity
5
eDPI
4000
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