Zarya
- ・Zarya's primary fire pierces through D.Va's DM
. Zarya can easily gain barrier charge by using her barrier during D.Va's Micro Missiles
.

Automatic short-range spread weapons.
Automatic weapon.
Fly in the direction you are facing.
Block projectiles in an area in front of you.
Launch a volley of explosive rockets.
Eject and overload your mech, causing it to explode after a short time.
Call down a new mech.
Eject out of your mech when it is destroyed.
D.Va's Boosters
is highly maneuverable and has a very short cooldown, so she can easily take high ground and fight while making frequent, fine adjustments to her position.
D.Va can nullify enemy ultimates and other abilities with DM
.
By using Micro Missiles
, D.Va can deal considerable burst damage at close range. Since she can also use DM
while doing Micro Missiles
, diving supports who lack mobility, such as Ana or Zenyatta, lets her apply heavy pressure at low risk.
Once D.Va's mech is destroyed, it takes time before she can get back into a mech. Baby D.Va without a mech is very weak, so when you have the opportunity, going for a delay-kill can buy a lot of time.
D.Va's dive while deploying Micro Missiles
or DM
can easily get a pick on heroes with no mobility, such as Ana or Zenyatta. In general, when the enemy has a D.Va, you need to either avoid using such heroes or fight with a composition that can protect them.
Melee attacks, beam-type attacks, and some hero abilities pierce DM
, making them effective.
DM
has a deploy time of 3 seconds, but takes 6 seconds to reach full charge, so if the enemy D.Va is overusing DM
, continuing to shoot her makes it easy to gain an advantage when DM
runs out of charge.