Echo
- ・Reaper has short range and struggles to reach airborne targets.

Short-range spread weapons.
Teleport to a targeted location.
Move faster and become invulnerable, but you cannot shoot.
Damage all nearby enemies.
Dealing damage heals you.
Reaper is set with more health than other flankers, and his primary fire is a spread shot with very high damage at close range, so it's easy for him to gain an advantage in a 1v1 against other flankers.
Reaper has a passive ability to heal 25% of the damage he deals. As a result, in a 1-on-1 fight he can always gain an advantage as long as he keeps landing attacks. Even in a teamfight, as long as he keeps dealing damage, he has high durability for a damage hero.
Reaper's primary fire can put out very high DPS when fighting at close range, so he has enough damage output to win even a 1v1 against a tank. As a result, he can pressure the backline as a flanker while also applying large pressure on tanks.
Reaper is a flanker, but he's slow and has a large hitbox, so after Reaper uses Wraith Form
he's easy to kill. When you spot Wraith Form
, focusing him down as much as possible makes it easy to gain an advantage.
Reaper's attacks are basically close range, so when distance is kept from him, he has a harder time fighting. Using heroes that can fly into the air or easily keep distance lets you avoid Reaper's high firepower. However, be careful, as this way of countering can put a burden on your team's tank.
Professional players known for their Reaper gameplay
DPI
1500
Sensitivity
2.3
eDPI
3450
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