Zarya
- ・Symmetra's Turret
makes it easy for Zarya to gain barrier charge. Symmetra, who fights at mid-range, often enters Zarya's effective range.

Short-range beam weapon with increasing damage. Hold to charge, release to fire explosive orb.
Deploy a small turret that damages and slows enemies.
Create two temporary teleporters that enable instant travel between them.
Deploy a massive energy barrier.
By sticking Turret
in enemy blind spots such as corridor exits or above gates, it becomes much easier to defend that area. It's easy to leverage on defense in Control, Flashpoint, or Payload.
Teleporter
can be used in many ways. By putting an ally through it she can apply huge pressure on the enemy backline, or by sending herself back and forth she can play like a flanker. She can freely change her strategy depending on the enemy.
Symmetra's primary fire has very high DPS once charged, so she can build charge on enemy tanks or enemy barriers and then melt tanks with that high firepower, or push her high-charged primary fire onto the enemy backline.
Symmetra's primary fire charge can also be built up on barriers, so she can charge on fixed barriers from Ramattra, Sigma, or Domina and then attack all at once. Tanks need to be careful not to let this happen.
When Symmetra is using her primary fire, you need to prioritize targeting her to prevent her from building charge or to apply kill pressure. Left unchecked, Symmetra's primary fire charge builds up before you know it and becomes unmanageable.
Symmetra's poke power isn't that high, so poking her for damage in advance makes it hard for her to push forward.
Professional players known for their Symmetra gameplay
DPI
1600
Sensitivity
2.03
eDPI
3248
DPI
1600
Sensitivity
2.57
eDPI
4112
This site uses affiliate links, including Amazon Associates, to help maintain the site and improve user experience.