Pharah
- ・Mei's primary fire has travel time, making it very difficult to hit airborne targets.

Short-range spray weapon that slows enemies. Long-range icicle launcher.
Become invulnerable and heal yourself.
Create a wall in front of you.
Launch a weather control drone that freezes enemies in a wide area.
Mei can split up the enemy's positioning with Wall
. By using Wall
on an enemy who has pushed ahead, she can cut them off and easily create a numbers advantage. This wall has 250 HP per pillar, making it quite hard to destroy.
Mei's primary fire has a slow, and by keeping it on an enemy flanker or tank she can make it harder for them to escape. Also, since it's a beam attack, it can pierce through attacks like Deflect
, Kinetic Grasp
, or DM
.
Mei becomes temporarily invulnerable with Cryo-Freeze
, and status-effect debuffs are also cleansed. As a result, she's very strong against flankers or dive tanks that try to finish her off with burst damage.
If a tank pushes forward alone, they can easily be cut off by Mei's Wall
. By fighting in a way that keeps your line even with allies as much as possible, or by having the tank make side-spreading movements, Mei has a harder time judging Wall
and positioning.
Mei generally takes positions toward the front in order to make use of her primary fire and Wall
. As a result, attacks from the side easily become off-angles and easily create an advantage.
Mei is good at close and mid range thanks to her primary fire, Cryo-Freeze
, and Wall
, but due to her large hitbox she's weak at long range, so stacking heroes that can apply pressure from afar makes her easy to kill.
Professional players known for their Mei gameplay
DPI
800
Sensitivity
9.75
eDPI
7800
DPI
800
Sensitivity
5
eDPI
4000
DPI
1600
Sensitivity
2.03
eDPI
3248
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