Pharah
- ・Junkrat's projectiles are slow, making it very difficult to hit airborne targets.

Bouncing explosive projectile weapon.
Throw a knockback mine with LSHIFT then detonate it with ABILITY 1.
Place an immobilizing trap.
Drive and detonate an exploding tire.
Deals no damage to self with explosives. Drop bombs on death.
Junkrat's primary fire deals 125 damage per shot, so any non-tank hero is killed by two direct hits. He performs well poking in narrow corridors.
Even when approached by a tank or flanker, he can create distance or apply kill pressure by using Concussion Mine
or catching them in a trap.
Poke heroes generally tend to be weak at close range, but even up close Junkrat can deal very high burst damage with a Concussion Mine
+ primary fire combo.
Junkrat's attacks generally travel in an arc, making them hard to land on airborne enemies. His ultimate tire also has trouble finishing off airborne enemies, making it easy to gain an advantage.
Junkrat has poor control while airborne and often has a floaty flight pattern, so hitscan heroes can shoot him down easily. His ultimate tire is also easy to destroy with hitscan heroes.
Professional players known for their Junkrat gameplay
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