Winston
- ・Ashe's low DPS makes it difficult to break Winston's barrier. Coach Gun
has a long cooldown, so repeated Winston dives are hard to handle.

Semi-automatic rifle. Hold to zoom in, increasing damage and accuracy but slowing rate of fire.
Blast enemies in front of you and knock yourself backwards.
Throw an explosive that detonates after a short delay or immediately when shot.
Deploy Bob. He charges forward and knocks enemies into the air, then attacks with his arm cannons.
Because Ashe's primary fire is single-shot, she can shoot and immediately hide, repeating small peeks. This makes it easier for her to take less damage than other hitscan heroes.
Dynamite
has a very wide blast radius, so it can put tremendous temporary pressure on the enemy backline. By placing Dynamite
in the center of the enemy formation, it can also be used to split them up.
Ashe can fly quite high with Coach Gun
, giving her very easy access to high ground. It also knocks back enemies, so it can be used to disengage.
Ashe is not that strong at close range, so focusing her down with dive tanks or flankers makes it easy to gain an advantage. Also, Coach Gun
has a long 10-second cooldown, making it difficult for her to escape when approached by multiple enemies.
By stacking poke heroes like Wuyang or Sigma, Ashe has a harder time peeking, making it easier to win the damage trade. However, be careful with heroes like Pharah or Junkrat, as their weakness to hitscan can put you at a disadvantage.
Professional players known for their Ashe gameplay
DPI
800
Sensitivity
5.07
eDPI
4056
DPI
800
Sensitivity
4.5
eDPI
3600
DPI
800
Sensitivity
4.5
eDPI
3600
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