D.Va
- ・Illari's ultimate can be absorbed by D.Va's DM
.

Long range auto-charging rifle. Medium range healing beam that consumes solar energy.
Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage.
Deploy a pylon that heals allies.
Launches you in the direction you are moving, knocking back enemies. Hold jump to go higher.
Pylon
prioritizes healing the ally in the most critical health, so healing gaps for allies rarely occur. Also, Solar Rifle (Heal) has a very high healing output of 115 heal per second. Although there is a charge limit, it temporarily provides higher healing output than Ana or Kiriko.
Even if a flanker or tank closes in on Illari, she can create distance with Outburst
. By holding Outburst
, she can jump higher, so it can also be used to take high-ground positions.
Because her primary fire is hitscan, she can easily apply pressure to aerial enemies. Illari has healing output from Pylon
, so even when she commits to attacking she is unlikely to run short on healing, making it easier than other Support heroes to create chances to target opponents.
Illari generally tends to place her turret at an off-angle position relative to where opponents usually enter, so being mindful of entering from the side makes it easier to destroy.
Because Illari's allies are constantly healed by Pylon
, she is very strong in poke-style fights where damage is traded from a distance. Using heroes like Widowmaker or Hanzo that can finish off enemies in one shot makes it easier to negate Pylon
.
Illari's Pylon
has a long cooldown, so with a dive composition, destroying Pylon
and immediately diving works well; since Illari does not have very high disengage ability, it is easy to gain an advantage.
Professional players known for their Illari gameplay
DPI
1000
Sensitivity
4 / 6 ( only Lucio )
eDPI
4000
DPI
800
Sensitivity
4.5
eDPI
3600
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