Pharah
- ・Pharah can create distance from Hazard's dive by flying. Hazard lacks strong anti-air, allowing Pharah to attack from safe altitudes.

Fire a burst of spikes.
Protect yourself from frontal damage, firing homing spikes at nearby enemies and regenerating ammo.
Lunge forward. Activate again to slash at enemies, knocking them back.
Launch a spiked wall that damages and knocks back nearby enemies.
Rain down a torrent of spikes, immobilizing enemies.
Scale short walls and grab ledges.
Hazard can deal very high burst damage with a combo of Violent Leap
into primary fire. Also, Violent Leap
has a very short cooldown of 5.5 seconds, so it's easy to alternate it cyclically with Jagged Wall
.
During Jagged Wall
he has very high durability, yet he can also deal damage to enemies during it. So by using Jagged Wall
while catching as many enemies as possible, he can create a large amount of space on the front line.
You can use Spike Guard
to cut off enemies. Because it is a wall that deals damage when approached, deploying it against grouped-up enemies can make them harder to move.
If Hazard can't make good use of Spike Guard
, his durability drops sharply, so using heroes with abilities that can counter Spike Guard
, such as Ana's Sleep
or Nade
, or Zarya's Particle Barrier
, makes him easier to kill.
Hazard usually closes the distance with Violent Leap
, then finishes with primary fire or Spike Guard
, so fighting with heroes who can escape the moment Violent Leap
lands, or who are hard to hit with Violent Leap
in the first place, makes it easier to gain an advantage.