Pharah
- ・Pharah spends a lot of time airborne, making her much less vulnerable to Wrecking Ball's dives.

Automatic assault weapons.
Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies.
Transform into a ball and increase maximum movement speed.
Slam into the ground below to damage and launch enemies upward.
Create temporary extra health that increases with more nearby enemies. Some of the health can be transferred to allies.
Deploy a massive field of proximity mines.
Wrecking Ball moves very fast and has high durability thanks to Adaptive Shield
. As a result, with high player skill, he can put out overwhelmingly higher durability than other tanks.
Because Wrecking Ball moves fast, he can go pick up health packs on the side and be self-sufficient without receiving that much healing from allied supports. In turn, the supports can focus on other things.
Against an engage from Wrecking Ball alone, stopping him with crowd control from Ana, Mizuki, or the like is effective, but if an enemy flanker also dives in together, you end up at a big disadvantage. Using heroes such as Moira or Jetpack Cat removes the targets Wrecking Ball can easily kill, indirectly countering him.
Wrecking Ball has a hitscan primary fire, but its damage isn't that high, so it's hard for him to kill aerial enemies. His other abilities also struggle to rack up damage against aerial enemies.
Wrecking Ball's Piledriver and charge-in attacks are a major damage resource, so grouping up tightly with allies makes it easy for multiple people to take damage. Also, Adaptive Shield
gains health based on the enemies around him, so spreading out as much as possible makes it easier to nullify Wrecking Ball's strengths.
Professional players known for their Wrecking Ball gameplay
DPI
800
Sensitivity
5
eDPI
4000
DPI
800
Sensitivity
9
eDPI
7200
DPI
1600
Sensitivity
1.5
eDPI
2400
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