D.Va
- ・All of Sojourn's attacks are easily absorbed by D.Va's DM
. Even if Sojourn uses Power Slide
against Boosters
engages, Boosters
has a very short cooldown, so D.Va can close the gap again.

Rapid firing projectiles that generate energy on hit. High impact shot that consumes stored energy and pierces enemies.
Ground slide that can cancel into a high jump.
Launch an energy burst that deals damage to enemies within it.
Railgun energy auto-charges for a short duration.
By landing Railgun (Secondary) as a headshot while also hitting some primary fire, she can kill enemies with a kill time nearly as fast as a Widow headshot, almost a one-shot.
Disruptor Shot
has high damage and a wide radius, so placing it in a narrow corridor makes it easy to secure a lot of space. It's also excellent at destroying fixed objects like enemy barriers or turrets.
Sojourn has the performance to handle any range - close, mid, or long - to some degree, so she's hard to hard-counter.
Heroes especially strong at close range, like D.Va or Genji, can apply kill pressure by jumping on her.
When Sojourn holds the side area, the pressure on your backline becomes quite large. If the enemy Sojourn has a playstyle of aggressively taking the sides, you need to reclaim side control with heroes like Genji or D.Va.
Professional players known for their Sojourn gameplay
DPI
800
Sensitivity
5.4
eDPI
4320
DPI
800
Sensitivity
5.07
eDPI
4056
DPI
1500
Sensitivity
2.3
eDPI
3450
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